9/20/2023 0 Comments Job simulator rule 34![]() We wanted that pass and play, instant pickup, smooth onboarding, family friendly, focus on the highest quality graphics. ![]() A more mature platform would have that gameplay loop. It was more, “What is the use case in year one?” It’s not a 40-hour game where you’re going to continuously explore a story and pick it up over several sessions. Schwartz: I don’t think it was a size thing. You knew it wasn’t going to be a gigantic blockbuster. GB: You made some choices, knowing what would happen with VR in year one. “I want to go to a fantastic world!” People don’t normally think it would be fun to throw a stapler or eat a donut, but it turned out that everyone seems to love it. If you offer something with guns or going into space, that makes sense in the early days of VR. There’s this expectation mismatch between that point – “Wait, why do I just want to do a job?” – and then when you play it and come out and realize it’s a ton of fun. It starts off when you tell people the name and the concept. They don’t have to learn a lot to get into it. ![]() You could just hand it to a friend and say, “Go nuts.” They can get the story through the world-building, the environmental storytelling. We tried to build a game where you didn’t have to give a whole backstory about how to use it, what the controls are. VR parties where people come over because they’re rare in the early days, in the relative scheme of things. It would be passing it off to friends and family. We thought that owners of year one VR hardware - PlayStation VR, Vive, Oculus – would not be the primary users of the hardware. That was one of our early decisions when we were building. People didn’t expect how much of a spectator sport VR would be. We’re seeing incredible pickup from people who have the ability to show a performance of themselves inside the game – YouTubers, Twitch streamers, Facebook Live, things like that. We announced our revenue, that we’ve surpassed $3 million in sales for Job Simulator last year. Alex Schwartz: It’s been surprising, a lot of the superlatives for Job Simulator.
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